Nintendo Reimagines the Sinnoh Region
Fifteen years ago, Nintendo introduced us to the fourth generation of Pokémon in Pokémon Diamond and Pearl. Beginning in the Sinnoh region, you started off with your choice of chimchar (fire), turtwig (grass) or piplup (water). Beyond that, the formula was pretty much the same. You start out from your home town to catch Pokémon, level them up, evolve them, earn badges, and try to become the champion. You’ll see some familiar Pokémon and some new ones too. Despite this repeatable pattern from game to game, people keep coming back for more in an attempt to catch them all. But how well does that work with Pokémon Brilliant Diamond and Shining Pearl having that extra level of repeatability ingrained in it?
The original games came out on the Nintendo DS which had decent graphics given the screen size and technology. Now, we have the Switch and a much bigger screen both on the Switch as well as on a TV. The technology also makes it easier to improve on graphics and such from what they originally had. While being a little cleaner and nicer looking, it’s still a lot like the old game. After playing Pokémon Shield, I got used to seeing a normal looking character running around to catch the Pokémon. Going back to the more chibi looking style of the old game was a bit of a disappointment. I know that they were just redoing the game in its original style but it was a harsh reality check as to what we were going back to. After seeing what Shield had, this was a major step back though I know recreating the game in the modern look of games would have taken A LOT of work as they would be almost recreating it from scratch.
To be honest, I don’t remember much about the story from Diamond and Pearl. I’m not even sure how far I got through the original game. So far, in this one, I’ve gotten all 8 badges and will soon take on the Elite Four. Each game has it’s own idiosyncrasies and this one was no different. In this one, you can collect stickers to put on a pokeball shell so that when the Pokémon comes out of the ball inside it, there are effects based on the stickers attached. This can be fire, smoke, streamers, or any number of other things. These are mostly for use in the contests in Hearthome City. I tried one out and did decently, but the contests were never my thing.
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One disappointing part, especially early on in the game, is the fact that you level faster than the wild Pokémon. After the fourth gym, I had Pokémon with levels in the 30s or so but the Pokémon in the tall grass were still around level 16. These are too easy of kills at that level with not much experience gain for the Pokémon. Plus, if you are trying to catch a new Pokémon, there’s a good chance you may faint it instead of just lowering its health. I found myself often one-shotting a lot of the Pokémon that other trainers had too. One benefit of the Underground is that the levels of the Pokémon there are around the 30s and 40s. I like a bit of a challenge and the regular battling isn’t providing that. Another thing I miss from Shield dealt with the legendary battles. In those, if you accidentally faint a legendary Pokémon, they recover. Here, they just go away and you lose the chance to catch them. This happened to me when I was trying to catch Dialga. Thankfully, I saved the game right before the battle and could reload it and try again. Losing out on catching a legendary when you only have the one chance really sucks and I hope they keep it like in Shield for Pokémon Legends: Arceus and any future new games.
Overall, the game is what it is. It’s a prettier version of an old game. Being able to sit with a pro controller and watch it on a TV screen is a lot better than sitting and holding my 3DS and staring down at it. (My neck and back thank me for that.) Once I finish the story, I don’t see myself going back to this. If I want to play more Pokémon, I’ll go to Pokémon Shield or New Pokémon Snap. While the game is fun, the nostalgia of playing the old game isn’t enough to make up for the more modern games having a lot more worth my time.